Kain Spero
Imperfects Negative-Feedback
911
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Posted - 2013.02.26 18:25:00 -
[1] - Quote
Baal Omniscient wrote:What would you think of it? I hear a lot of QQ about forge guns, so instead of nerfing the poor beast, how about a 2~3 second long tracer? It would make forge gunners easier to spot by tankers, and also make forge gun snipers easier to spot for infantry. It wouldn't hurt the forge gun's stats at all, but would make it easier for vehicles and infantry to spot them, thereby making the forge gun harder to use without actually nerfing it.
On the other side of the aisle, it would also give forge gunners a better feeling of having actually fired something. When I fire a forge gun, the round flies away so fast that it almost feels like I'm firing off invisible rounds. A cool looking blue tracer would be awesome, maybe with some kind of static/electric effect crackling in the rounds wake.
On a side note, red forge rounds with a black center would look SOO freaking sweet! With black and red static sparking out the back of the round.... *drool*
Anyway, thoughts? Suggestions? Think you have a better color scheme for the forge rounds? Think it's a bad idea? Please explain your reasoning instead of tossing pointless insults.
I think this is a terrible idea. The current trail is visible (albeit hard to see) and an additional 2-3 seconds is a LONG LONG time. Forge guns already light up like a Christmas tree when they charge. This addition would make them instant slaughter to infantry and vehicles all over the map.
The issue is that when people get hit from a forge is deals explosive damage, which results in your whole hud lighting up. Rather than Nerf the Forge I think we need a general improvement to the hud.
Might though was this: when you are hit by explosive damage have the hud light up as it currently does but have a stronger indicator pointing to the center of the explosion. This would allow tanks, dropships and infantry to get a better idea of where an explosion comes from without creating some crazy trail.
The neat balancing factor to this would be that explosions could give you false positives on direction if say a mass driver round flies over your head and lands behind you. You saw the round come from in front but the hud indicator would point to the center of the explosion behind you.
EDIT: I like the idea of seeing the slug, better visual effects is always a plus. |